My Design Work.
Augmented Reality Research
This study involved the use of design representations - Augmented Reality being one of them - to elicit user feedback on product usability.
Design Representations were presented to human volunteers who were tasked with discerning the differences between the real product and the representations.
Augmented Reality | Storyboarding | 3D Modelling | Qualitative Coding | IRB Human Subjects Research
Design Representations were presented to human volunteers who were tasked with discerning the differences between the real product and the representations.
Augmented Reality | Storyboarding | 3D Modelling | Qualitative Coding | IRB Human Subjects Research
Furniture Design
This project was tasked with creating a museum worthy furniture piece with a relevant inspiration in the form of some context, reference or material.
This resulted in the Sea of Life - a coffee table; a physical distillation of the philosophical quandary on identity implied by the Ship of Theseus thought experiment.
Design Research | Modular construction | 3D Modelling | Visual Language Branding | Full Scale Model
This resulted in the Sea of Life - a coffee table; a physical distillation of the philosophical quandary on identity implied by the Ship of Theseus thought experiment.
Design Research | Modular construction | 3D Modelling | Visual Language Branding | Full Scale Model
Micro-Car Design
This project was a study on the anthropometric considerations to be made when designing a space and defining a controls panel to be accessible.
A micro-car is a constrained dimension vehicle; thoughtful consideration of the accessibility of the space and controls system went into its design.
Human Factors | Ergonomics | 3D Modelling | System Design | Scaled Model
A micro-car is a constrained dimension vehicle; thoughtful consideration of the accessibility of the space and controls system went into its design.
Human Factors | Ergonomics | 3D Modelling | System Design | Scaled Model
My Technical Projects.
Internet of Things
This device was built as a evocation of digital play - to add a unique interaction to the everyday life of a student.
Captain, the digital compass syncs with a students schedule and will act as a reminder and navigator for the student.
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IoT Device | Rapid Prototyping | Wearable User Interface
Captain, the digital compass syncs with a students schedule and will act as a reminder and navigator for the student.
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IoT Device | Rapid Prototyping | Wearable User Interface
System on a Package
The IC industry is constantly pushing towards component miniaturization as devices get thinner while maintaining performance.
This project was an implementation of substrate fabrication, a technology advocated for producing miniaturized systems on a package.
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Semiconductor Devices | CAD Circuit Modelling | Engineering Design Review
This project was an implementation of substrate fabrication, a technology advocated for producing miniaturized systems on a package.
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Semiconductor Devices | CAD Circuit Modelling | Engineering Design Review
Who is Samantak Ray ?The history of Samantak Ray can be traced back to the mysterious purchase of Leonardo Da Vinci's Codex by an internet billionaire (1994).
Like the Codex, Samantak too often talks about the link between art and science and enjoys the limelight of being associated with genius. Unlike the Codex, Samantak's story is not complete so stay tuned. For some more details, here is Samantak's resume |